In the domain of gaming monitors, the long awaited Asus ROG Swift PG27UQ is something truly special. This is the first G-Sync HDR proctor on the securities industry, adventuresome top-of-the-line specs like a 4K, 144Hz IPS panel with 1000 nits of peak brightness and 384-zone backlighting. Information technology's in essence the highest closing monitor you can get right now, with proper support for HDR and ne'er before seen refresh pace capabilities at this resolution.

It's also the virtually expensive supervise you can get right now outside of high-end paid monitors, and certainly the most expensive gambling-class monitor, at $2,000. This makes it roughly twice as expensive atomic number 3 the adjacent most valuable gaming monitor, so you'd really want it to tick every possible box and stopping point for many, many years without needing an upgrade.

There are many divergent aspects of this monitor to give-up the ghost through in the performance section, but first let's get a load at the excogitation, because this isn't your characteristic 27-inch gaming monitor.

Yes, we're acquiring all the usual Asus gamer style garbage-care RGB LEDs on the back, projected light under the stand, plenty of interesting patterns and design elements, and a typical Asus ROG color scheme.

Information technology's not a minimalist or stealthy design whatsoever; in fact, it's precise obvious this matter is fashioned for 'gamers', much to my pain.

Merely it doesn't tick all package in the modern 'gamer showing' checklist. It's non curved, which personally I prefer for 16:9 monitors and particularly those of this sizing. I don't think out having a curved panel adds anything to the experience at 27-inches so that's a positive. Besides, the bezels are quite large at 17 to 22mm and the display overall is a little of a chunky animate being. In fact, it's simply as fat every bit just about arcuate monitors without being wiggly at all, not that this really matters.

Information technology's besides the first monitor I've e'er reviewed that requires dynamic temperature reduction. A give vent just in breast of the reveal inputs on the rear pumps out hot air through a slow-spinning but audible fan. The fan is required to precooled the new G-Synchronize HDR module, which is essentially an expensive, fairly regent FPGA.

The module dumps out quite a bit more high temperature compared to the old G-Sync faculty so the fan is required.

In a tranquillity board the sports fan is very obvious; information technology's unquestionably non loud, only the hum is audible to a higher place my Microcomputer's fans while idling, indeed unhearable PC enthusiasts will detest it, especially considering basically every other ride herd on in existence does not expect active cooling. The fan does stop eventually after being in an idle state and 'off' for a years, but you'd think the process could be a bit quicker, particularly as the monitor uses 27 watts while in idle displaying nothing ahead going in to a deep sleep.

Emotional on, we get over the usual inputs for a G-Sync monitor: DisplayPort 1.4 and HDMI 2.0 along with a two-port USB 3.0 hub and a 3.5mm audio gob. Just DisplayPort supports the full freshen up rate, HDMI is limited to 60 Hz and doesn't support G-Synchronise.

The bandstand is rugged and supports a great range of motion, including sway, stature adjust, swivel and swivel so you can employment the monitor in a portrait preference if you desire. Only the legs are fully constructed from metal, the rest of the monitor including the stand pillar is a rather unimpressive impressionable, especially for a $2,000 product. The construct quality isn't spoilt – there are no ocular defects or misaligned elements – but a more exchange premiu finish would be appreciated at this sort of price.

The on-screen display uses a directional toggle switch, which becomes necessary when you tamp in as many features equally Asus does. You won't observe anything unusual in the OSD, wholly of Asus' usual cheat crosshairs, humble blue light modes and disparate gaming modes have made the trim.

In that location are also some HDR-specific features like backlight modes that I'll babble out about later, spell ULMB OR radical low apparent motion blur is lost, a feature normally found on high-refresh G-Sync monitors to amend uncloudedness direct backlight strobing. My hazard is ULMB is incompatible with the new G-Sync module and I doubt many the great unwashe would choose to use it over G-Sync with HDR in any event, so not a enlarged loss.